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  1. Android link. Ren'Py support devices running the Android operating system, such as smartphones and tablets. While these devices do not support 100% of Ren'Py's functionality, with minimal modification visual novels can be packaged and ported to these devices.
  2. Mobile ren py for android free download - Android SDK Tools, Apps Installer for Android, Android Manager WiFi, and many more programs.

Ren'Py support devices running the Android operating system, such assmartphones and tablets. While these devices do not support 100% ofRen'Py's functionality, with minimal modification visual novels can bepackaged and ported to these devices.

Find games for Android tagged renpy like Contract Demon, Syrup and the Ultimate Sweet, Your Dry Delight, A HERO AND A GARDEN, Hikari! Clover Rescue (Lite Edition) on itch.io, the indie game hosting marketplace. The Ren'Py Visual Novel Engine has 26 repositories available. Follow their code on GitHub. The Ren'Py Visual Novel Engine has 26 repositories available. Follow their code on GitHub. RAPT: Ren'Py Android Packaging Tool C 16 34 11 1 Updated Nov 3, 2019. Renios Build system for iOS dependencies. Python 3 8 1 0 Updated Nov 2, 2019. Sep 14, 2017  In our second Ren'Py tutorial, we download Ren'Py, install Ren'Py, and set it up for the first time! We also start a brand new project.

RAPT – the Ren'Py Android Packaging Tool – is a program, downloaded separatelyfrom Ren'Py, that creates an Android package for testing or release purposes.

Required Language

Some of the libraries used by RAPT are licensed under the termsof the GNU Lesser/Library General Public License. You'll need to complywith the terms of that license to distribute Ren'Py. We believe includingthe following language in your app's description will suffice, but checkwith a lawyer to be sure.

This program contains free software licensed under a number of licenses,including the GNU Lesser General Public License. A complete list ofsoftware is available at https://www.renpy.org/l/license/.

User Instructions

When a Ren'Py game has been launched on Android, the followingkeybindings work:

Home
Returns to the Android home screen, suspending the Ren'Pygame. As part of the suspend process, Ren'Py will automaticallysave the game. If necessary, the save will be automaticallyloaded when the user returns to the game.
Menu
Brings up the in-game menu, and returns to the game.
Back
Rolls back.
Volume Up, Volume Down
Controls Android's media volume.

Platform Differences

There are many important differences between the touch-based Androidplatform and the mouse-based platforms that Ren'Py supports. Changesdue to the Android software and hardware are:

  • The touchscreen is treated as if it was a mouse. However, it willonly produce mouse events when the user is actively touching thescreen.
  • Movie playback in fullscreen mode can only usemedia formats that are supported by Android devices. Seethis pagefor a list of supported video formats.
  • Text input (such as :func:`renpy.input`) is limited to the input methodsthat do not require completions to work. (Western languages probably work,while other languages might not.)

In addition, there are a few changes that may be necessary due tohuman factors:

  • Since Android smartphones can be smaller than a computer monitor, itmay be necessary to increase text size.
  • Since touch input is less accurate than mouse input, touch-basedbuttons need to be larger than mouse-based ones.

To help you adapt to these differences, Ren'Py for Androidautomatically selects screen variants based on thedevice's screen size and capabilities. See :ref:`screen-variants` formore information.

Testing and Emulation

For testing purposes, Ren'Py supports three Android emulation modes. Theseare accessed from the Android screen of the launcher.

Phone
This mode emulates an Android phone. Touch emulation is performedusing the mouse, but only when the mouse button is held down. Escapeis mapped to the menu button, and Page Up is mapped to the back button.
Tablet
This mode emulates an Android tablet. Touch emulation is performedusing the mouse, but only when the mouse button is held down. Escapeis mapped to the menu button, and Page Up is mapped to the back button.
Television / OUYA

This mode emulates a television-based Android device, such as the OUYAconsole. The keyboard is mapped to remote or controller input, with thearrow keys providing navigation. Select is enter, Escape is menu, andpage-up is back.

This mode also displays an overlay showing the Television-unsafe area.Content in the Television-unsafe area may not display on all Televisions.

While these emulators can be used to quickly test your project, it's best toalso test on real hardware. The emulators do not deal with some human-factorsissues, like the size of a user's fingers.

Building Android Applications

Ren'Py contains tools that help you take a packaging-centric approachto Android game development. In this approach, you will use a PC tobuild an Android package and upload it to your device. You can thenrun the game like any Android application. When it works correctly,you can upload the package you make to Google Play and other appstores.

Building an Android application consists of four steps:

  1. Download and install the Java Development Kitand Android USB Drivers (scroll down for links).
  2. Use the launcher to install the Android SDK and create keys.
  3. Use the launcher to configure the Android build.
  4. Use the launcher to build the Android application.

Once you've finished these steps, you'll have a runnable Androidpackage. You'll only need to run step 3 when you decide to make changes to yourgame's configuration or when configuring a new game entirely; you'll run step4 most often, whenever you need to make a new build of your game.

Step 1: Installing the Dependencies

There are three things you may need to manually download and installbefore you can build packages:

Java Development Kit.The Java Development Kit (JDK) contains several tools that are used by|PGS4A|, including the tools used to generate keys and signpackages. It can be downloaded from:

http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html

You'll need version 8 of the JDK.

Please note that the developer-focused JDK is different from theuser-focused JRE, and you'll need the JDK to create Android packages.

Android Device.You'll also want to set your device up for development. You'll want to enabledeveloper mode on your device, and set up your computer for Android development.Instructions on how to set up your computer can be found at:

https://developer.android.com/studio/run/device

You can also run your app in an x86_64 image on the Android emulator (notethat x86 is not supported). Setting the emulator up is outside of the scopeof this document.

Step 2: Set up the Android SDK and Development Environment

The next step is to set up the Android SDK and the rest of yourdevelopment environment. This step will:

  • Check that the JDK is installed properly.
  • Install the Android SDK.
  • Use the Android SDK to install the appropriate developmentpackages.
  • Create a signing key that will be used to sign packages that areplaced on the market (android.keystore: this will be generated in theRAPT directory).
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This step requires Internet access.

To perform this step, choose 'Install SDK & Create Keys' from theAndroid screen in the Ren'Py Launcher.

RAPT will report on what it's doing. It will also prompt you withwarnings about licenses, and ask if you want it to generate a key.

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Warning

The key generated by RAPT is created with a standardpassphrase. You should really use keytool to generate your ownsigning keys.

http://docs.oracle.com/javase/7/docs/technotes/tools/windows/keytool.html

At the very least, you should keep the android.keystore file ina safe place. You should also back it up, because without thekey, you won't be able to upload the generated applications.

If you don't want to download the SDK each time, you can create a filenamed sdk.txt containing a single line that is the path to thealready-installed SDK.

Step 3: Configure Your Game

Before building a package, you must give Ren'Py some informationabout the Android build of your game. To do this, choose 'Configure'from the Android screen of the Ren'Py launcher.

If you need to change the information – for example, if you release anew version of your game – you can re-run the configure command. Yourprevious choices will be remembered.

Step 4: Build and Install the Package

Finally, you can build and install the package. This is done with aby connecting your Android device to your computer, and choosing'Build & Install' from the Android screen of the Ren'Py launcher.(The first time you install, your Android device may ask youto authorize your computer to install applications.)

If you'd rather copy the game's apk file to your Android device manually,choose 'Build Package' from the Android screen of the Ren'Py launcher. Thennavigate to the 'bin' directory underneath the RAPT directory and copy theappropriate file to your Android device. You will then need to findthe .apk file in your Android device using a file manager application andopen it to install the game.

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Ren'Py allows you to select between two release modes, Debug and Release.The debug mode is useful for testing, as it allows you to easily use Androidstudio to view the logs or files on the device. Release produces a versionof the app suitable to upload to the various stores.

You will need to uninstall the app when switching between debug andrelease builds.

Icon and Presplash Images

Icon

Ren'Py will create an icon from your app from two files in the game'sbase directory:

android-icon_foreground.png
The foreground layer of the icon. This should be 432x432 pixelsand transparent.
android-icon_background.png
The background layer of the icon. This should be 432x432 pixelsand opaque.

Android adaptive icons work by masking the two layers of the icon to an area thatis at least 132x132 pixels, in the center. The area outside of this safespace may be shown, but it might be masked out, too. Bleeding outsideof the safe area is encouraged. The two layers might move a little relativeto each other when the icon is dragged around.

For more information about adaptive icons, please check out:

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https://medium.com/google-design/designing-adaptive-icons-515af294c783

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Note that 1dp corresponds to 4 actual pixels.

When generating the application, Ren'Py will convert these files to anappropriate size for each device, and will generate static icons for devicesthat do not support adaptive icons.

Presplash

The presplash is shown before Ren'Py fully loads, before the main splashscreenstarts. It's especially important on Android, as the first time Ren'Py runsit will unpack supporting files, which make take some time.

android-presplash.jpg
The image that's used when the app is loading. This should be surroundedby a monocolored border. That border is expanded to fill the screen.

Google Play Expansion APKs

Ren'Py optionally supports the use of expansion APKs when used on a devicesupporting Google Play. Expansion APKs allow Google Play to host gameslarger than 50MB in size. Please see:

http://developer.android.com/google/play/expansion-files.html

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For information about expansion APKs work. Right now, only themain expansion APK is supported, giving a 2GB limit. When an ExpansionAPK is created, all game files will be placed in theexpansion APK. Ren'Py will transparently use these files.

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To configure your game to use Expansion APKs, you'll need to set twovariables:

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RAPT will place the expansion APK on the device when installingthe APK package on the device. The expansion APK will be an .obb filefound inside the bin subdirectory of the RAPT directory.

In normal operation, Google Play will place the expansion APK on thedevice automatically when the user installs the application.